| She likes exploring and stuff. |
| Latest stuff by me, sometimes drawn for the purpose of being shown publicly or just random sketches I found collecting dust that I think people might enjoy. |
| A comic that relives the first Metal Gear Solid! Have fun rediscovering the wonders of the Dual Shock and Psycho Mantis! |
| Commissions I've drawn for other people and deviants. |
| Character designs for ~Nebelstern's online text-based RPG. |

Six Good Reasons To Not TraceWe here at :devstop-tracing: have heard the excuses. This time, instead of knocking down the arguments that support tracing, I present to you reasons to not trace.
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1. Tracers don't improve.
Tracing is a really really good way to learn how to... um... trace.
Any good art teacher will tell you this- it's simply not a good way to learn. So many professionals, teachers, drawing books, and so on and so forth will tell you one key thing: "draw from life."
It helps. It looks like it's hard, but it does help immensely, and it's not so hard once you train your hand and eye to work together. When you're traci

Vector traced anime:thumb88179111: :thumb74356207: :thumb50346364: :thumb84726179:
It has been a pet-peeve of mine for a very long while now, and as much as I've tried ignoring the problem but it doesn't seem to be getting any better, and frankly I am very confused about dA's rules concerning the matter. As far as I can see the rules seem to be in contradiction with other rules of DeviantArt.
I am talking about Vector tracing.
I had written a journal entry regarding this matter some time ago and there was some confusion as to what I was really getting at.
I am sick and tired of searching the Deviant Art archives for certain anime titles only to receive lite
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