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June 22, 2013
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Bioshock Finite (CONTAINS ENDING SPOILERS) by Goldsickle Bioshock Finite (CONTAINS ENDING SPOILERS) by Goldsickle
After all the stuff I was able to do back in the first two Bioshock games, it was a little disappointing that a lot was taken out of the gameplay in Bioshock Infinite.

Games nowadays seem to be given high scores and ratings based on it's story, art direction and narrative, which I think goes against the whole point of "video games".
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UsagiTail Featured By Owner Jun 11, 2014  Hobbyist General Artist
True, I also noticed that.
But yeah, maybe they wanted to put the player in a disadvantage situation? (I mean, if you have seen the ending, you know how "mean" they can be :XD:)
But games not really like quick save all the time. But it's true, they should also give ratings on other things like also how a PLAYER likes the game WHOLE.

AND I LOVE THIS *A* the style is so lovely ^^
laicka03 Featured By Owner May 17, 2014  Professional Traditional Artist
I share the same opinion, shouldn't had taken out a lot of the other two games... 
Fruitbat-44 Featured By Owner Apr 24, 2014
Nice artwork, I do especially like the expressions of the Elizabeths in the last frame.  Good idea to put a warning about SPOILERS on it btw. 

And I agree with your comments.  IMO 'Infinite' looked fantastic and it played very well, but ultimately I preferred 'BioShock' and 'BioShock 2'  All the games in the series were clever, but I felt that 'Infinite' slipped into being "clever-clever." And my realising that, ultimately, my actions had virtually zero impact on the game was a bit of a downer.

Ah well.  I will have try out some of the DLC for it.
un4lord Featured By Owner Apr 23, 2014
oh ture story   T v T
filipinowhiteboy Featured By Owner Apr 16, 2014
Hahaha! honestly, even though I love the game, I agree with most of your points. I really miss carrying multiple weapons (Why is that so taboo now a days?). I will argue that I think most of the choices surrounding these mechanics (or lack thereof), were to help drive the story and create the characters and it didn't diminish too much from the experience.
perrythehedgehog Featured By Owner Apr 6, 2014
It's better than rating a game solely on graphics or whizz-bang explody backstabby one-path-allowed set pieces.

Beyond that, I guess it's to add more challenge to the game. And hacking in both of the previous Bioshocks were flawed in different ways, so I don't really miss that.
d09smeehan Featured By Owner Apr 5, 2014
The stocking up of health is redundant with the implementation of infusions and shields. As the game goes on the difficulty ramps up, but assuming you play well so do your shields/health.
Result is stocking up on health kits would make an already easy game easier. 

The single ending was a little annoying, but it drummed the point that sometimes choices just don't matter. Remember all the choices in the early part of the game that had no real bearing on events, like choosing the bird or the cage in BS Bay. Also black and white moral endings would've been sh**.

Hacking = possession. It's quicker, easier and generally faster paced, which fits infinites style a lot more. Besides I never really saw the appeal of hacking bots and only did it out of necessity.

2 guns i;m neutral on as well. One hand it's a limiting factor, but on the other the only time I ever wish I could have more is when I find an RPG and don't take it due to ammo limit. Also with ammo being so much more common having more than two weapons would be overkill, whereas in the first 2 it was sometimes necessary to switch to guns you didn't like using because you'd emptied your shotgun.

Checkpoints are so common quick saving is redundant.
Goldsickle Featured By Owner Apr 14, 2014
If they're gonna have Elizabeth toss health items and Salt at me randomly, might as well have me carrying them from the start, so I can decide when and where I use them.
It's fucked up that Booker carries lock picks for Elizabeth to use while Elizabeth carries health and Salts for Booker, who would be using them.
Nothing justifies this bizarre arrangement.

Possession is a poor replacement for hacking.
In the last two games, I was gradually turning the city and its vending machines against my enemies.
Especially in the first game, I can revisit certain areas, knowing that the bots and turrets have my back.
Here, what possession can do is very limited.
I remember back when I hacked health stations to kill anyone other than me trying to use them.
Having some vending machines spit out coins isn't a good replacement.
metalsonic612 Featured By Owner Mar 28, 2014  Hobbyist Digital Artist
well to be fair

when it comes to hacking.. that's what the possetion plasmid or vigor is for -_-

i will give you that it kinda sucks there's only one ending and you can only carry enough health to get you back up to full

but as far as only 2 guns that is sort of neutral, it has it's good points, and it's bad, but really i only use 2 guns in Bioshock anyway ^^;
Goldsickle Featured By Owner Mar 31, 2014
The problem with Possession is that it's temporary for Automatons.

In the first two Bioshock games, it felt like you're slowly turning the city against your enemies with the hacking of the cameras, the turrets and even the health stations.

After all that, Possession feels like a cheap replacement.
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