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Bioshock Finite (CONTAINS ENDING SPOILERS) by Goldsickle Bioshock Finite (CONTAINS ENDING SPOILERS) by Goldsickle
After all the stuff I was able to do back in the first two Bioshock games, it was a little disappointing that a lot was taken out of the gameplay in Bioshock Infinite.

Games nowadays seem to be given high scores and ratings based on it's story, art direction and narrative, which I think goes against the whole point of "video games".
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KryptoKnight007 Featured By Owner Nov 20, 2015  Hobbyist General Artist
LOL that's so true! :D
TrayusAcademy Featured By Owner Nov 15, 2015
Start at 44:10 of this video to understand why Infinite is the way it is in regards to it's gameplay:…
Goldsickle Featured By Owner Nov 19, 2015
I don't really buy "analysis articles/videos" from fans.

I'd rather hear from the developers themselves.
TrayusAcademy Featured By Owner Nov 19, 2015

Then let's hear from Square Enix about the 'Squall is dead' theory, or why exactly lucasarts cancelled Kotor 3.

Let's hear from other development studios on other theories/development cycles about their games while we're at it.

Development studios will never talk about their games' development and/or why they chose what they did put in it after they come out, unless the development itself was interfered with or handeled rather poorly on the whole.

The closest you'll get is the tweets from bioware devs about the Indoctrination Theory.

Maybe if you know a few people in the industry, you might get a story or two, but until then all we have to go on are our own views and breakdowns of what has been presented to us by the developers.
Goldsickle Featured By Owner Nov 20, 2015
You can always find out the staff's intentions if you know where to look.
Sometimes, Q&A articles can be found in art books, strategy guides, magazines or widely available in online interviews.

I'd rather hear it from the staff themselves than possibly inaccurate conclusions drawn by people who aren't involved in a game's development.
Agent-G245 Featured By Owner Oct 22, 2015  Student General Artist
Yep, that's it in a nutshell. Damn you, Ken Levine!
But that's partly why I started writing this crossover, "Goggles and the Tears", to fix that ending and make it better.
Lunarur Featured By Owner Aug 25, 2015  Hobbyist Traditional Artist
This is just beautiful
DaveSheepek Featured By Owner Jul 30, 2015  Hobbyist Traditional Artist
haha^^ .... that´s so genius done ;) =D ... great job man! 8-)
FatalGrief Featured By Owner Jul 30, 2015
For me, games without memorable characters, beautiful worlds & an engaging narrative are just mindless button-bashing, & simply boring. The whole point of video games, indeed any game, is for the player to enjoy the experience. The actual gameplay for me in Bioshock I, II & Infinite was just like virtually every other shooter out there. You can add on all the little additions you want, but it's still just waves of enemies which have to be defeated, with the occasional boss thrown in. Yawn. But the world, characters & narrative made all the tedium worthwhile. Bioshock (particularly & especially Infinite) is an experience I will remember long after I have forgotten all the other drivel. Without the world, characters & narrative, Bioshock is just the same tired old formula that has been trotted out far too many times. I am at the point now where I will refuse to buy a game that has either a mute protagonist (Yes, Bioshock I & II, I'm looking at you), instantly forgettable characters, or an uninspired narrative. It also helps a lot if the game-world is drop-dead gorgeous as it is in the Bioshock trilogy. Game-play is important, but it's not everything.
AeroHybrid Featured By Owner Jul 27, 2015
Bioshock Infinite in 5 seconds
trollking01 Featured By Owner Apr 15, 2015
your argument may have been truth the 80s
necrolectric Featured By Owner Mar 23, 2015
The autosave system is indescribably annoying, but I actually found the combat mechanics to be the most fluid of all three Bioshock games.  I found myself hitting that sort of nirvana of game combat where you just go into this perfect trance of shoot, vigor, charge, skyline, shoot, melee, and never even stopping to reload.  That trance is something I've only felt about two or three times, and it generally means that I'm having far too much fun committing acts of brutal and random violence upon animated characters.
snoogins21 Featured By Owner Jan 9, 2015
Very nice tongue-in-cheek critique! Seems the format of "interactive film" is becoming very popular in contrast to more traditional games. Take Heavy Rain and Two Souls, and the titles from Telltale Games, for example. They are literally visual novels not really "games." It doesn't take away from the excellent way these titles are presented, it's just very different from what would be considered engaging game play.
TronmanZ Featured By Owner Jan 8, 2015
This pic perfectly sums up the game.
halgreen Featured By Owner Dec 21, 2014
They were trying to go in a new direction, that is why there are so many different things and That it's called bioshock infinite and not bioshock 3
ghostmandestroyer Featured By Owner Dec 14, 2014
I understand where you're coming from, but I kinda like the changes. The reason the last boss in the first game was so disgustingly easy was because you were a plasmid throwing, guns blazing demigod of unstoppable power. BioShock infinite was significantly more difficult than the other two games, even on easy. This makes it more satisfying when you complete a challenge. I hope you understand.
Goldsickle Featured By Owner Jan 2, 2015
Even on 1999 mode, it wasn't too difficult.

I used a combination of upgraded Undertow and Shock Jockey to grab and kill three enemies at a time.
Any enemies that didn't die from the two hit combo gets finished off with a shotgun to the face.

This is what I used for the final battle.
sam1337 Featured By Owner Dec 3, 2014  Student Artist
true but still fun game 
HeartbreakerStudios Featured By Owner Oct 20, 2014
Thank you.  That is all.
Ferchosky Featured By Owner Oct 6, 2014
Darn, I have to finish that game!
UsagiTail Featured By Owner Jun 11, 2014  Hobbyist General Artist
True, I also noticed that.
But yeah, maybe they wanted to put the player in a disadvantage situation? (I mean, if you have seen the ending, you know how "mean" they can be :XD:)
But games not really like quick save all the time. But it's true, they should also give ratings on other things like also how a PLAYER likes the game WHOLE.

AND I LOVE THIS *A* the style is so lovely ^^
laicka03 Featured By Owner May 17, 2014  Professional Traditional Artist
I share the same opinion, shouldn't had taken out a lot of the other two games... 
Fruitbat-44 Featured By Owner Apr 24, 2014
Nice artwork, I do especially like the expressions of the Elizabeths in the last frame.  Good idea to put a warning about SPOILERS on it btw. 

And I agree with your comments.  IMO 'Infinite' looked fantastic and it played very well, but ultimately I preferred 'BioShock' and 'BioShock 2'  All the games in the series were clever, but I felt that 'Infinite' slipped into being "clever-clever." And my realising that, ultimately, my actions had virtually zero impact on the game was a bit of a downer.

Ah well.  I will have try out some of the DLC for it.
un4lord Featured By Owner Apr 23, 2014
oh ture story   T v T
filipinowhiteboy Featured By Owner Apr 16, 2014
Hahaha! honestly, even though I love the game, I agree with most of your points. I really miss carrying multiple weapons (Why is that so taboo now a days?). I will argue that I think most of the choices surrounding these mechanics (or lack thereof), were to help drive the story and create the characters and it didn't diminish too much from the experience.
MasterPerryMartin Featured By Owner Apr 6, 2014
It's better than rating a game solely on graphics or whizz-bang explody backstabby one-path-allowed set pieces.

Beyond that, I guess it's to add more challenge to the game. And hacking in both of the previous Bioshocks were flawed in different ways, so I don't really miss that.
d09smeehan Featured By Owner Apr 5, 2014
The stocking up of health is redundant with the implementation of infusions and shields. As the game goes on the difficulty ramps up, but assuming you play well so do your shields/health.
Result is stocking up on health kits would make an already easy game easier. 

The single ending was a little annoying, but it drummed the point that sometimes choices just don't matter. Remember all the choices in the early part of the game that had no real bearing on events, like choosing the bird or the cage in BS Bay. Also black and white moral endings would've been sh**.

Hacking = possession. It's quicker, easier and generally faster paced, which fits infinites style a lot more. Besides I never really saw the appeal of hacking bots and only did it out of necessity.

2 guns i;m neutral on as well. One hand it's a limiting factor, but on the other the only time I ever wish I could have more is when I find an RPG and don't take it due to ammo limit. Also with ammo being so much more common having more than two weapons would be overkill, whereas in the first 2 it was sometimes necessary to switch to guns you didn't like using because you'd emptied your shotgun.

Checkpoints are so common quick saving is redundant.
Goldsickle Featured By Owner Apr 14, 2014
If they're gonna have Elizabeth toss health items and Salt at me randomly, might as well have me carrying them from the start, so I can decide when and where I use them.
It's fucked up that Booker carries lock picks for Elizabeth to use while Elizabeth carries health and Salts for Booker, who would be using them.
Nothing justifies this bizarre arrangement.

Possession is a poor replacement for hacking.
In the last two games, I was gradually turning the city and its vending machines against my enemies.
Especially in the first game, I can revisit certain areas, knowing that the bots and turrets have my back.
Here, what possession can do is very limited.
I remember back when I hacked health stations to kill anyone other than me trying to use them.
Having some vending machines spit out coins isn't a good replacement.
metalsonic612 Featured By Owner Mar 28, 2014  Hobbyist Digital Artist
well to be fair

when it comes to hacking.. that's what the possetion plasmid or vigor is for -_-

i will give you that it kinda sucks there's only one ending and you can only carry enough health to get you back up to full

but as far as only 2 guns that is sort of neutral, it has it's good points, and it's bad, but really i only use 2 guns in Bioshock anyway ^^;
Goldsickle Featured By Owner Mar 31, 2014
The problem with Possession is that it's temporary for Automatons.

In the first two Bioshock games, it felt like you're slowly turning the city against your enemies with the hacking of the cameras, the turrets and even the health stations.

After all that, Possession feels like a cheap replacement.
metalsonic612 Featured By Owner Mar 31, 2014  Hobbyist Digital Artist
yeha and they're only temporary and you cna only do one at a time -_-
Phantasim-Fan Featured By Owner Feb 24, 2014
I found this game to be superior in every facet.

The player character, Booker Dewitt, is an actual character unlike Jack who never spoke or had any opinions about anything. Booker gets frustrated, he gets afraid, he thinks to himself, and it makes me (the player) actually care about what's going on. Jack on the other hand, says not a single word from the moment he enters the lighthouse, to the moment he defeats Atlas. He's in this fantastic, spooky environment, and he can't even be bothered to ask a question. I think the scene with Andrew Ryan would have been twice as dramatic if we had actually known what Jack was thinking (honestly, if you were in Jack's position, wouldn't you have something to say?)

The back story and origins of Columbia and its characters are actually made clear, unlike in the first game, where if you didn't collect every single audio recording you would be totally in the dark about what's going on. I get the gist of what Rapture was, but I didn't really see why I should care that it fell apart.

There was no needless backtracking and there were no boring errands that forced you to collect a bunch of shit. I absolutely hated having to go find cures for things and having to scrounge for clues, because every time you cleared out an area of its Splicers, you'd come back 5 minutes later and there would be more. Eventually, the Splicers that were meant to be scary, became annoying.  

The characters were actually, physically in the story, not talking to you over the radio the entire time. I understand that not having characters with you is supposed to create a feeling of isolation and vulnerability, but I actually found it boring. Also, the player's goal is much clearer. Stop Columbia from attacking the surface world, and rescue Elizabeth. In Bioshock 1, Jack (like I said) has no dialogue, so we never get a sense that he has a goal. With the exception of Little Sisters, every person alive in Rapture was a prick who deserved to suffer, so for me there was no real motive to save anything. I would have been totally happy to just leave everyone (little sisters included) underwater and call it a scratch.

Also, the ending of Bioshock Infinite was great because it kept the previous game's themes of choice, but presented them in a new fashion. Bioshock was about the power of choice. Infinite was about the illusion of choice.

All in all, I think Infinite delivered a better story, which in my mind resulted in a better game play experience. In the end, it doesn't matter how many guns you have, if you're not going to do anything of substance with them. That's not to say I don't think Bioshock had substance, just that Infinite had more.
FatalGrief Featured By Owner Jul 30, 2015
I couldn't agree more. The mute protagonists & lack of interaction with other characters left me feeling detached from the character I was playing & the world I was in. Frankly, I couldn't have cared less what happened to any of them. I got to know Booker. I got to know Elizabeth. They had personalities. I cared about those two deeply, to the point that at times it upset me deeply. As for the constantly re-spawning splicers, I have seldom found such an annoying thing in any game. When I finished Bioshock I, I liked the twist. That was good writing. When I finished Infinite, I sat there in stunned silence for longer than I care to admit. One of the most memorable ends to a game I know of, if not the most.
Goldsickle Featured By Owner Feb 25, 2014
While that was a very elaborate description, unfortunately, I put story & art direction on a much lower priority in video games.

In a video game, gameplay has to come first.
I couldn't care less about "human drama" or "bittersweet ending" when the gameplay is shallow.
All those would have been nice for a movie or novel but this is a different format altogether.

That is what my comic was focusing on: shallower gameplay that pales in comparison to what the series previously offered.

A good story is only a "bonus" in a video game.
It shouldn't be the core or the focus.
Phantasim-Fan Featured By Owner Feb 25, 2014
See, for me, engaging story goes hand in hand with engaging game play. The amount of effort put into the story really makes me feel immersed in the experience, and it affects my gameplay. True, this doesn't work for every game (no one cares about the story of Mario games) but for something like Bioshock, I think it works. So they took out health stock ups and hacking. We get a great companion character in Elizabeth instead, and I thin that's way better.
Goldsickle Featured By Owner Feb 26, 2014
I get moved and carried away with engaging stories as well but the novelty wears off after a couple of playthroughs and I find myself skipping the cutscenes whenever I can.

In the end, what keeps me coming back isn't the "engaging story" but the gameplay.

It also doesn't help that in the end, the "human interaction" is limited by technology.
Elizabeth is at most, some sort of robotic A.I. companion, limited to a few speeches and motion capture.
She won't comment or react outside of what she was provided with.
It makes it worse that she's invincible and invisible to enemies.
It's done that way to make her less of a bother or chore to take care of but also weakens the whole illusion of her being a human companion you're set out to protect.
Phantasim-Fan Featured By Owner Feb 26, 2014
I'd still rather be stuck with her than a little sister.
Shtoobs Featured By Owner Mar 13, 2014  Hobbyist General Artist
As Yahtzee Croshaw said, "Story should INFORM gameplay". They shouldn't be treated as seperate parts of the game as they are now. While they are different, they gameplay is derived from what the game is about, and therefore they should be structured around each other. Infinite sacrificed a bit too much in the gameplay department, and made up for it in story. But the reason it isn't as good as the original is because they aren't as tied together.

Its games like Half-Life that pioneered (and actually half life is probably still the best besides Portal (2)) interactive storytelling wherein gameplay and story went hand in hand to tell the story as well as possible. Portal beat Half-Life in that aspect by being a perfect game. The Portal games are the ONLY perfect games ever made.

But my point was that neither should come before the other. As cheesy as it sounds, they need to work "hand in hand".

GTA V 7/10:

PS, Bioshock 2 was a shit knockoff of the original that wasn't even made by Irrational Games.
Phantasim-Fan Featured By Owner Mar 14, 2014
All I know is, 'Infinite', got rid of a lot of features, which in my opinion, cluttered the Original Bioshock and made it feel like more of a chore at times. Hacking devices and repetitive errand missions (you've got to assemble a thing, all the necessary pieces are at different corners of the city!) were some of the parts of the game that made me annoyed personally.

That said, you also have to take into account the fact that 'Infinite' is set in a radically different environment than 'Bioshock', which of course means some gameplay features need to be tweaked and or removed. Also, the story does go hand in hand with gameplay because what is going on in the story dictates what is needed for gameplay. For example, the ability to hack turrets to use on enemies is pretty useless when Elizabeth can just pull one into existence for you. Obviously that's just an exhample, but I think you know what I'm getting at (hopefully)

Still, I don't think there is such a thing as a perfect game.

PS, I was told that Bioshock 2 wasn't all that great. I gave it a skip.
Korhil Featured By Owner Feb 19, 2014
I found the game to be an EXTREME let down, after the intellectual prostitutes called "game-journalists" decided to deepthroat this one good.

Shallow, linear, gimmicky and plasticky gameplay.
Narrative full of plot-hole, a disappointing climax -- when i was fighting the "final battle" it didnt even feel like anything unusual.
A setting that deals with societal relations in a cartoonish, overly-caricatured way. (hmm "what if a 19th century evangelist preacher built Rapture, except, in the sky" that's the entire brainpower sauce behind Infinite)

For a game set in the sky-city everything is just one big hallway. Shoot some stupid AI baddies, loots some desks, buy some pointless dumbed down upgrades- rinse and repeat.

Contrast that with B1 which I played 3-4 times already, everything in that game felt memorable, combat 10x more satisfying, and the sociological ideas were much more refined.
Korhil Featured By Owner Feb 19, 2014
Elizabeth = Disney princess on superpower steroids
Stiffy76 Featured By Owner Feb 9, 2014
lol yes XD
NeroonCousland Featured By Owner Dec 25, 2013
So very much yes.
xxxYANAxxx Featured By Owner Dec 15, 2013  Student General Artist
Awesome! I love this! >.<
meanietrooper Featured By Owner Dec 7, 2013

thats it in a nutshell

Nikoman3344 Featured By Owner Nov 6, 2013  Hobbyist General Artist
Good game.... but the ending was a huge mindfuck.
Goldsickle Featured By Owner Nov 6, 2013
Smother... smother... smother...
TheWildWestPyro Featured By Owner Nov 25, 2013  Student Writer
Me: *To the girls* NO! Not just smother! First we smother him, then shoot him with a Pistol ten hundred times, then empty the Carbine and beat him with it until the thing snaps, and empty every single clip from my fully upgraded Triple R into him, then we just pelt him with rocks, stab him, whack him and finally we bury him!
Actual Elizabeth: Isn't that a bit...too much?
Bloodstained Elizabeth: It's overkill, I think that's the word?

DEMON-FOX-96 Featured By Owner Nov 1, 2013   Traditional Artist
This is so very true.
Xero-J Featured By Owner Oct 29, 2013  Hobbyist General Artist
Bioshock Infinite:

The Tournament lover's choice!
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